So rather than just looking at one in the mini-window, you're able to look after all six. Not only this, but you're able bookmark six different positions on the battlefield, which you can then switch between with F1-F6. So, you can - for example - place it over your base to keep an eye on anything that's happening there while you run off and control the battle on the main screen. The bottom right of the screen is devoted to a second screen, which you can use to look at any part of the revealed battlefield. The best of Empire Earth's innovations are relatively simple ideas which I'm sure we'll see plundered two years down the road when everyone else has had a chance to add them to their design docs.įirstly, it features extensive use of window-within-window technology. Its most interesting aspects involve expanding the toolset of the humble RTS. This one's a grammatical joke paragraph, for added self-indulgence points. However, since this is mostly rote, instead we're going to have a look at what actually distinguishes Empire Earth II from its peers.
![empire earth 4 steam empire earth 4 steam](https://images.cgames.de/images/gamestar/226/60-empire-earth_6109117.jpg)
The campaign missions are some of the better examples of the type I've recently played, mixing up the challenges delightfully. While, yes, this is familiar, it's worth stressing at this point that it's all well designed.
#Empire earth 4 steam generator
Best of all, there's a particularly powerful skirmish mission generator including multiple game types. A mission editor is included, guaranteeing there will be future fan-constructed experiences in addition to what comes with the game. The extra half comprises some missions involving turning points in history, such as the D-Day landings. Four and a half narrative campaigns are included, one being a training-style affair dealing with an alternate history of the Aztecs (disappointingly low on human sacrifice, alas), and the other three being Koreans, Germans and Americans. Other than that, the basic mechanics are familiar, based around a mixture of gathering resources, constructing settlements, producing armies and researching the aforementioned bigger rocks. Essentially, this means that the game features an excitingly long technological tree where games are started at a pre-chosen point. This follows on from the original, in that while there are epochs ranging from the pre-history of the Stone Age to the speculative history of the Synthetic Age (starts 2130, sci-fi fans), it's extremely unlikely that in a single skirmish game you'll go from one end to the other. But that's all.Įmpire Earth II is a historical real-time strategy game, which attempts to cram in several thousand years of scientific development into a few hours. No matter who's the victor, the Empire remains. That is, that the entire history of humanity has been the tale of two groups of cavemen hitting each other with increasingly large rocks.
![empire earth 4 steam empire earth 4 steam](https://images.cgames.de/images/gamestar/287/empire-earth-3-18_1515728.jpg)
![empire earth 4 steam empire earth 4 steam](https://www.old-games.com/screenshot/10958-5-empire-earth-iii.jpg)
It captures the game's themes better than competing titles like Age of Empires or Rise of Nations. Where most real-time strategy games seem to fall into the X of Y nomenclature, Empire Earth had a certain militaristic grandeur to it. It's always been a good title for a videogame.